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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
203y

possiblestalker:

indianajjones:

opalescentlesbian:

entropyalarm:

katfiction2001:

“writers always know exactly where they are going with their work!”

r u sure

“no writer does anything by mistake, it’s all very strategic”

r u sure

“they use symbolism in everything. for example, a simple sentence symbolises directness and-”

R U SURE

The best moments in writing is when you discover you did something absolutely genius by complete accident.

A miscellaneous world-building detail from ten chapters earlier accidentally saved a character’s life once

“Omg this line is genius and the best reference!”
“Thank you I did that entirely on purpose!!” *sweats*

READER: “(points out symbolism and foreshadowing and depth)”

AUTHOR:

I’ve done this far too often.

203y Source: arequipenby-moved Writing
lightsintheskye

Things NOT to say to an art major/artists in general.

pastelbatties:

mousathe14:

bokoblinarm:

higgs-bonbon:

mentalmeles:

your-fearless-leader-pantskat:

wannabeanimator:

adriofthedead:

disp0sableheroes:

  • You’re so lucky you don’t have to buy textbooks!
  • You’re a really good drawer.
  • Can you draw me?
  • Did you draw that? (No, I’m just running my pencil over someone else’s drawing for fun)
  • That’s so good, it looks traced!
  • Did you trace that?
  • Design my tattoo! (This is what tattoo artists are there for)
  • Draw this thing for me!
  • *pretty much expecting/demanding any art for free*
  • I can’t even draw a straight line. (Neither can I. There are these things called “rulers”)
  • Can you teach me to draw?
  • Was that freehand?
  • I wish I was born with artistic talent. (Saying things like this discredits all the effort we actually put in to developing our skills.)
  • *TOUCHING THE ART*

see also:

  • is that anime????
  • you should work at Disney!
  • “My cousin went to art school. They didn’t do anything with their degree.”
  • “It’s so great that you’re following your dreams. I just chose my major so I could make money.”
  • “Wow! I wish I could go to school and just draw all day.”

•you could make a lot of money drawing caricatures on the street!

  • you can’t get a scholarship drawing the way you do
  • you have to draw realistically to get a scholarship

BITSCH I JUST WANNA DRAW CUTE CHUBBY THINGS AND THE MARKET IS ME

  • “You can draw so well, I can’t even draw a stick figure”

I’m not even an art major and so much of this hurts me.

- “Digital art isn’t real art”

lightsintheskye Source: disp0sableheroes TheNanners
egberts

aridotdash:

sorrygodlol:

theunvanquishedzims:

Werewolves are stereotyped as ravenous monsters because the transformations burn so many calories that they’re essentially starving afterwords. The more “controlled” werewolves are just the ones who figured this out and loaded up on calories beforehand, whereas the “wild” ones assume it’s part of their wolfish nature to hunt and eat whatever’s nearby.

The transformation back burns calories too, but by that point they’re exhausted from running around in the woods all night, not to mention the physical strain of two transformations. And filthy people showing up at Denny’s in the early morning are assumed to be hungover, so the ravenous beast idea is applied only to the wolf half.

are you suggesting people who eat at denny’s are essentially werewolves

not just essentially 

egberts Source: theunvanquishedzims Writing to do TheNanners
egberts
hate:
“ kitsunecoffee:
“ brilliantinemortality:
“ vagisodium:
“ apriki:
“ never forget that australias first ever winter olympics gold was won because the guy was coming dead last and everyone in front of him fell over
”
its happening
”
even...

hate:

kitsunecoffee:

brilliantinemortality:

vagisodium:

apriki:

never forget that australias first ever winter olympics gold was won because the guy was coming dead last and everyone in front of him fell over

its happening

even better

the only reason he was in the final was bc the same thing happened in the semis

and the only reason he was in the semis was bc one of the guys that came ahead of him in the quarters was disqualified

i’m not sure if he’s the luckiest skater alive or a skater that has the power to curse other competitors.

i’ve been laughing non stop for the past like 10 minutes

egberts Source: apriki TheNanners ice skating
mattforsythe

Notes for a young character designer

mattforsythe:

Dear E. 

Thanks for your email.

I don’t work at Cartoon Network any more. But I’m going to give you a very quick portfolio review in hopes that you find it helpful! Here are some things I noticed when looking at your stuff - lessons I learned from brilliant people while working on AT for two years: 

 1) AVOID SYMMETRY. Humans are organic, randomly shaped animals. Perfect symmetry rarely exists in nature and if it does, it’s conspicuous - it’s the exception rather than the rule. Find interesting ways to throw your characters off-balance. 

Don’t repeat objects in twos - (buttons or rips or whatever) - it feels prescribed - cluster things in threes or fives if necessary. 

 2) AVOID CONCAVITY - I don’t know what else to call this. But it’s those lines that go “in” rather than “out”. You are using inward sloping lines to describe many of your characters. As an exercise, try using outward, rounded, voluminous lines to draw EVERYTHING. Humans are fleshy lumps connected together by other fleshy lumps. Each mass is either in front of or behind other masses and as a designer, it’s your job to tell the animator where it is. As a designer, you are providing a technical blueprint for the location of masses. 

Only occasionally allow a concavity to connect two convexities. Look at the work of Robert Ryan Cory (spongebob), Tom Herpich (Adventure Time) or Phil Rynda (AT / Gravity Falls) - master character designers - for examples of this. If you need to, trace a couple of their drawings and you will see what I mean. 

 3) AVOID GRAPHIC DETAILS - Some shows use a graphic style; it’s very appealing and looks clever when done right. But in animation, everything needs to move in space - so if you use a graphic element - it needs to correspond with an actual 3D thing that can move. Therefore it is better to start with a voluminous style and then revert to graphic elements where appropriate. Art directors will look for this. Do not jump straight to graphic representation if you do not yet know what you are representing.

Look at the work of Tiffany Ford and Jasmin Lai for amazing examples of volume expressed graphically.

 4) STUDY JAMES MCMULLEN - To truly understand volume, and fully respect your subject, you should read very carefully High Focus Figure Drawing by James McMullen. Slow down and think about drawing “around” your subjects. It’s a truly meditative experience when you get there. Think about the weight and mass that your characters, props and effects are experiencing. Many students from SVA - Tomer Hanuka, Becky Cloonan, Rebecca Sugar, James Jean - studied under McMullen’s philosophy and you can see this common richness in their work. 

Jeffrey Smith, a top student of McMullen’s now teaches life drawing at Art Center. These are two of the best illustration schools in North America - anyone who is interested in drawing living things, should probably read his book. Also look at the work of Andy Ristaino or Danny Hynes - two other character designers’ whose work is seething with volume. 

I hope this is useful and I hope you have a wonderful career. 

Warmest,

Matt

mattforsythe Art to do
sproutfu

You bored, or feeling artsy but don’t have any inspiration…? *updated!*

ladyevel:

Do you need to distract yourself? Or are you simply bored? Here are some great websites to make the time pass.

Still haven’t found something that would float your boat? Try these:

Maybe none of these peeked your interest-maybe you’ve been wanting to create an o.c, but never really knew how to start-or you just enjoy making O.C’s….

This masterlist is to help you in making your own OCs….it can also apply to developing RP characters i suppose! (´ヮ`)!

How to Write Better OCs:

Character Development:

Need an Appearance idea?

Diversity

Mary Sue/Gary Stu

Villains

Relationships

ARCHETYPES

NAMES

APPEARANCE

DETAILS

Need Item names?

Other stuffs!

sproutfu Source: ladyevel Art to do